Post by Deleted on Oct 2, 2012 16:01:20 GMT -5
name; Clint Mason.
alias; Eastwood.
gang residence; The Alliance.
occupation; Mercenary.
alignment; Lawful Neutral.
age; 37.
DoB; December 22nd.
face claim; John Simm.
physical description;
Clint spends most of his time in his engineered suit, a metallic grey, black and green bodyskin with various armor attached to the outer skin. His helmet is extremely technical, metallic for the most-part, though has a digital front, which can produce simple holograms such as the time, directions or emoticons. Out of the suit he has bleached hair, often wears lighter clothing such as hooded tops, tees and jeans. He is extremely rarely seen in any 'tidy' attire unless he has to attend something overly formal.
His eyes are a rich brown, his hair is generally unkempt but short enough to not be worrisome. He only has his Alliance tattoo/brand and no piercings.
The obvious difference between Clint and every other member of the human race is his mechanical 'parts'. His heart is mechanical, as are a few of his more important organs, they are all linked up to a few points on his body, which can be 'charged' with one of Saxon Enterprises energy sources. The power source resembles a small diamond of bright white light slightly under Clint's heart. The other take place in each of his wrists. The diamond flickers and beats at the same rate as his heart.
family;
The Alliance are the only thing he considers family. He doesn't remember any family he had before the incident, so he instead latches on to the only family he's ever known.
friends;
The Alliance
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likes;
Clint loves parties. If you're offering him free booze he's likely to enjoy your company very much. He loves food almost as much as he loves his liquor, specifically that of the take-out range. He will adore you if you challenge him, especially if you ultimately end up making him do more work trying to win. The Alliance are his family, and he's extremely willing to back them up with a few bullets. His Job is one of his most favoured aspects of life, he always needs to be kept on his toes after all.
dislikes;
Clint dislikes being completely alone. He can't handle booze very well, so he often ends up with immense hangovers. He doesn't like to be bored and he hates having nothing to do. God forbid he gets ignored or pushed aside for someone else, needless to say he has methods of revenge more suited for friends. He has a massive fear of birds, especially if they're flying at him.
strengths;
Clearly Clint's main strength is that of his previous work as a gun-for-hire. He can kill people in a number of ways and he knows how to get away with it, or if things go awry, what to do. He always appears to have a plan of action, no matter what direction the situation appears to be taking. He's fast on his feet and he's quite agile. You're not going to see him jumping from roof to roof, but he's certainly capable of keeping up.
His suit doesn't tend to aid him in any way other than by vision, in which case, his sight is better and he can see far further than the average human eye. This means that he can hit a target up to a mile away with his weaponry, so long as there are no visible obstructions.
He's capable in hand-to-hand combat, but prefers to keep his distance or kill from afar. It's a lot less gorey and it also means his prey has less chance at getting back at him.
Clint treasures his intelligence and does use it to his advantage in many situations. He's an expert at breaking in to things that shouldn't be broken in to and he isn't too bad at hotwiring cars.
weaknesses;
His body, as well as being consistant on having many positives, also has many negatives. If he runs out of supply to his organs, he will find himself in limbo. There is a limit to the amount of time he can 'run out of power' before he dies. His brain cells still die, his other organs still wither and mostly, he's still a mushy human being. Though this is his most obvious downfall, he's generally prone to dying a lot of the ways humans can die. The only difference is that if he isn't dead for too long, he can still be 'brought back'.
Electrical interruptions, storms, large masses of water. These are all things that can really muck up his system, firing signals off in all directions and, mostly, being rendered useless.
He can also be tampered with. If the machine his body runs off is hacked or tampered with, his body, reactions and thoughts can be controlled. While hilarious to watch, it is something that can most certainly be abused. He also seems to have a penchant for getting himself into trouble.
personality;
Clint is the sort of guy you'd want to invite to a party, just to keep your guests amused. He's social, outgoing and upbeat. There's hardly a day that goes by that he feels irritated. However, given the alone time and the lack of human interaction, he doesn't take well to situations when alone. He definitely thinks with his brain, not his heart, looking for a more logical response, rather than one of love or commitment. He is probably the closest to the term social chameleon that you will ever find in a guy.
He loves parties and he loves being the center of attention. though more often than not, he isn't. He's definitely a thrill seeker and with a rather daring personality to boot, he's always the first and last person to try anything considered extreme. He does not like to sit and do nothing, yet he has the patience of a saint. He will prove this by sitting rooftops in a pursuit, though he does yearn for action.
The man behind the machine can be charming and corrective, yet he doesn't outstep his boundaries, knowing exactly where his responsibility lies within the alliance. He's a hard working man who gets by in life doing what he does best, and he's confident of those skills.
As a side to his main talent in weaponry, he's also pretty stealthy and has a way with gadgets. His friends are not limited to those of the human race. Though he does tend to keep his friends, his personality can sometimes edge on too confident and too optimistic. He also has a tendency to skip out on personal organised events in favour for his own little errands. His job matters a lot to him.
His moods are generally erratic, but always exceptionally neurotic.
history;
He started off life as a petty thief. Generally he was well known as a troublemaker, the sort of kid that was good as gold around his elders, but he definitely had that trickster streak running through his veins. As he grew up, he grew into his crimes, taking on things more difficult and challenging. The next thing he knew, he was rigging up explosives to the underside of cars, interrogating people and hacking into government information. He wasn't working for anyone in particular, but rather to keep himself amused. He hated growing bored, especially when there was mayhem and chaos that he could supply to the city.
Then there was that time that he slipped up- he claims not to remember this time- but he does. He made a mistake and was caught. His pursuers had been a small covert government operation, sent in to try and get Duplicity under control again- and in catching Clint, they'd wrangled in one of the first members to their small elusive group.
At first he hadn't been happy about it. He normally did what he did because he wanted to do it, nobody was in command of what he did. Yet there he was, taking commands from some hidden operative like he was their attack dog. Truth was, he enjoyed being the attack dog. He enjoyed getting paid a lot of money to do what he liked doing. Clint was finally very comfortable in what he was doing with his life.
Unfortunately, things weren't always going to stay this way for Clint.
All he remembers are explosions, smoke and the lick of fire against his skin followed by a sharp piercing. He does not recall anything of the 'accident' or a lot of what came before it.
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He woke from his coma almost a year later, he couldn't remember anything that had happened to him. The Alliance used this to their advantage, what Clint didn't know didn't hurt him. His new features were explained to him, they lied about how he acquired them, but he didn't know anything more. Clint was now their little patched up attack dog, with a few added extras.
Clint has taken it in his stride to get used to his 'new parts' and seems to cope quite well with them. Despite this, he's still getting flashbacks of memories he can't quite recall. The Alliance is definitely trying to stop him remembering something dangerous, though, it's only a matter of time until it shows its ugly head.
rp sample;
See; Princey/Fletcher/Saxon.
The Tunes
Later.[/size]